Changelog
Newest Changes First
Date: 09-08-2026
1.0.0 - Initial release
Supported engines: Unreal Engine 5.6, 5.7, 5.8
- One-click Volumetric Setup - tuned Exponential Height Fog + Post Process Volume, placed, named, and foldered; safe replacement flow with full undo actions.
- Three volumetric light actors - Pointlight, Spotlight, Rectlight, with the most-used settings surfaced on the actor.
- Light Presets - composable Fixture / Color / Volumetrics combinations, spawned with one click; author your own presets as data assets.
- Light Library - duplicate any tuned light into a reusable Blueprint; preset lights keep their combinations in the name.
- Self-organization - automatic naming and foldering in the Content Browser and World Outliner, with folder names configurable in Project Settings.
- Blueprint-ready components - add PVLK volumetric light components to your own actors from the Add Component menu; mobility-aware editor icons.
- Properties Exposed to Sequencer - Volumetric Setup + 3 light types all have the relevant properties revealed in the Sequencer for animation.
- Runtime Blueprint APIs - apply settings and presets from Blueprints in game.