Light Presets

Presets allow for quick customization and light spawning in no time

PVLK Light Presets Menu

A preset is a small data asset that is applied to our presets menu:

Keeping the presets to None keeps the default settings of that particular dimension. So if we set the Fixture to None, it keeps the shape of the base PVLK Pointlight shape. Same with Color, by keeping it None, you're keeping the color neutral. For more info about default light settings, navigate to Base Light Settings.
Keeping the Volumetrics set to None, does not mean "No Volumetrics". It means it is using the default volumetrics settings, which out of the box, Volumetric Scattering Intensity is set to 500. There is a preset that exists within the plugin that does negate the volumetrics, called NoVolumetrics. Simply choose it from the drop down, and you're good to go! If you want to turn off all volumetrics for all lights, you must do so ahead of time, before you spawn the lights in the level. Just turn the Volumetric Scattering Intensity to 0 on the actor before spawning it in the level. If you want to do it manually, then creating your own blueprint with the Volumetric Scattering Intensity set to 0 might be your choice.
PVLK light presets
Presets never alter your Blueprints. They pre-configure the spawned light in the level, and only that. Making a look permanent is what Duplicate Blueprint is for.

Author your own presets

To create your own presets:

  1. Right-click in the Content Browser → Miscellaneous → Data Asset.
  2. Pick PVLK Light Preset from the Data Asset menu.
  3. Once you have the preset menu open, set its dimension (Fixture / Color / Volumetrics), which light types it applies to, tick the properties it should control, and set your values.
  4. It appears in the matching dropdowns immediately — the asset's name is what the dropdown shows.
Be sure to save the preset to the correct Dimension (Fixture, Color, Volumetrics). If you save a color, but set it as a Fixture type, it will show up only under the Fixture drop down.
1. Create your own data asset by right-clicking in the Content Browser and picking Miscellaneous → Data Asset
2. Pick the PVLK Light Preset from the Data Asset menu.
3. Pick your preferred settings (here we're just picking a color and making sure it gets saved to the Color preset)
4. Once the preset is saved, it shows up immediately in the PVLK Light Presets menu.

Data Assets

Data Assets are a good way to create quick-to-use presets that will help with efficiency and help streamline workflows. The PVLK Plugin comes with quite a few separated by Fixture, Color, Volumetrics and even Light Types (Pointlight, Rectlight, Spotlight).

Data Assets for color presets. Made using the PVLK Light Presets Data Asset.

Preset Settings

When creating a preset, the default settings are: Dimension — Fixture and Light Type — Any. You'll also notice that all of the properties are automatically hidden away to help with visual clarity. Only when selecting something like Apply Intensity will show the Intensity and Intensity Units properties. Same goes for selecting Light Type. If selecting Pointlight, the Rectlight and Spotlight categories go away. This helps prevent any accidental confusion when creating presets.

When selecting Rectlight as a Light Type, the Source Radius property will vanish because it's size is dictated by Source Size (which determines height and width), and not Source Radius like Pointlight and Spotlight are.
Also note that if you do adjust a property that doesn't belong to another Light Type (like applying the source radius for a Rectlight, when the property Light Type is set to Any), the settings won't take, but will silently fail.
All preset categories and properties.